freg  0.3
Free-Roaming Elementary Game
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Axe Member List

This is the complete list of members for Axe, including all inherited members.

ActFrequent()Activevirtual
ActInner()Activevirtual
Active(int sub, int id, int transp=UNDEF)Active
Active(QDataStream &str, int sub, int id, int transp=UNDEF)Active
ActiveBlock() overridefinalActivevirtual
ActRare()Active
Attractive(int sub) const Activeprotectedvirtual
Block(int sub, int kind, int transp=UNDEF)Block
Block(QDataStream &, int sub, int kind, int transp=UNDEF)Block
Block(Block &)=deleteBlock
Break()Block
Catchable() const Blockvirtual
Damage(int dmg, int dmg_kind) overrideActivevirtual
DamageAround() const Activeprotected
DamageKind() const overrideAxevirtual
DamageLevel() const overrideWeaponvirtual
DirString(dirs)Blockstatic
DoRareAction()Activeprotectedvirtual
DropAfterDamage(bool *delete_self)Blockvirtual
FallDamage()Falling
Falling(int sub, int id, int transp=UNDEF)Falling
Falling(QDataStream &str, int sub, int id, int transp=UNDEF)Falling
Farewell()Active
FullName() const overrideAxevirtual
GetDir() const Block
GetDurability() const Block
GetId() const Block
GetNote() const Block
GetShred() const Active
GetSubGroup(int sub)Blockstatic
GetWorld() const Active
Gravitate(int range, int down, int up, int calmness)Activeprotected
HasInventory()Blockvirtual
Inscribe(QString str)Blockvirtual
IsAnimal()Blockvirtual
IsFalling() const Falling
IsSubAround(int sub) const Activeprotected
Kind() const Blockinline
LightRadius() const Blockvirtual
MakeDirFromDamage(int damage_kind)Blockstatic
Mend(int plus)Block
Move(dirs dir) overrideFallingvirtual
Moved(int)Activesignal
noteIdBlockprotected
operator!=(const Block &) const Block
Block::operator=(Block &)=deleteBlock
operator==(const Block &) const Block
PushResult(dirs) const overrideWeaponvirtual
ReceivedText(const QString)Activesignal
ReceiveSignal(QString) overrideActivevirtual
Restore()Block
RestoreDurabilityAfterSave()Block
SaveAttributes(QDataStream &out) const overrideFallingprotectedvirtual
SaveNormalToFile(QDataStream &out) const Block
SaveToFile(QDataStream &out)Block
SendSignalAround(QString) const Activeprotected
SetDir(int dir)Block
SetFalling(bool set)Falling
SetShred(Shred *)Active
SetXyz(short x, short y, short z)Xyzprotected
ShouldAct() const Activevirtual
ShouldFall() overridefinalFallingvirtual
Sub() const Blockinline
SubName(int sub)Blockstatic
SubNameUpper(int sub)Blockstatic
Transparent() const Blockinline
TryDestroy(int x, int y, int z) const Activeprotected
Unregister()Active
Updated()Activesignal
UpdateLightRadius()Activevirtual
Use(Block *user)Blockvirtual
UseOnShredMove(Block *user)Blockvirtual
Wearable() const overrideWeaponvirtual
Weight() const overrideWeaponvirtual
X() const Active
x_selfXyprotected
Xy(short x, short y)Xyprotected
Xy()Xyprotected
Xyz(short x, short y, short z)Xyzprotected
Xyz()Xyzprotected
Y() const Active
y_selfXyprotected
Z() const Xyzprotected
z_selfXyzprotected
~Block()Blockvirtual