freg  0.3
Free-Roaming Elementary Game
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Player Member List

This is the complete list of members for Player, including all inherited members.

Backpack()Player
BlockDestroy()Playerprivateslot
BreathPercent() const Player
Build(int num)Player
CheckOverstep(int dir)Playerprivateslot
cleanedPlayerprivate
Craft(int num)Player
creativeModePlayerprivate
creatorPlayerprivate
Damage() const Player
Destroyed()Playersignal
Examine()Player
Examine(int x, int y, int z)Player
ForbiddenAdminCommands() const Playerprivate
GetBlock() const Player
GetCreativeMode() const Player
GetDir() const Player
GetFocus(int *x, int *y, int *z) const Playersignal
GetLatitude() const Player
GetLongitude() const Player
GetShred() const Playerprivate
GetString(QString &)Playersignal
GetUsingInInventory() const Player
GetWorld() const Playerprivate
GlobalX() const Player
GlobalY() const Player
homeLatiPlayerprivate
homeLongiPlayerprivate
homeXPlayerprivate
homeYPlayerprivate
homeZPlayerprivate
HP() const Player
Inscribe() const Player
Inscribe(int num)Player
Jump()Player
Move(dirs)Player
Moved(long x, long y, int z) const Playersignal
MoveInsideInventory(int num_from, int num_to, int num=1)Player
NewPlayer() const Playerprivate
Notify(QString) const Playersignal
Obtain(int src, int dest=0, int num=1)Player
operator=(const Player &)=deletePlayerprivate
OverstepBorder(int)Playersignal
Player()Player
Player(const Player &)=deletePlayerprivate
playerPlayerprivate
PlayerInventory() const Player
ProcessCommand(QString command)Player
SatiationPercent() const Player
SetCreativeMode(bool turn)Player
SetDir(dirs)Player
SetPlayer(int set_x, int set_y, int set_z)Playerprivateslot
settingsPlayerprivate
SetUsingTypeNo()Player
SetXyz(short x, short y, short z)Xyzprivate
ShowFile(QString path)Playersignal
StopUseAll()Player
Throw(int src, int dest=0, int num=1)Player
UniqueIntFromString(const char *const chars)Playerinlinestatic
Updated()Playersignal
UpdateXYZ()Playerprivateslot
Use()Player
Use(int num)Player
usingInInventoryPlayerprivate
usingSelfTypePlayerprivate
UsingSelfType() const Player
usingTypePlayerprivate
UsingType() const Player
ValidBlock(int num) const Playerprivate
Visible(int x, int y, int z) const Player
Wield(int num)Player
X() const Player
x_selfXyprivate
Xy(short x, short y)Xyprivate
Xy()Xyprivate
Xyz(short x, short y, short z)Xyzprivate
Xyz()Xyzprivate
Y() const Player
y_selfXyprivate
Z() const Xyzprivate
z_selfXyzprivate
~Player()Player