|
freg
0.3
Free-Roaming Elementary Game
|
This is the complete list of members for Shred, including all inherited members.
| activeListAll | Shred | private |
| activeListFrequent | Shred | private |
| AddFalling(Block *) | Shred | |
| AddShining(Active *) | Shred | |
| AddToDelete(Active *) | Shred | |
| AddWater() | Shred | private |
| blocks | Shred | private |
| Castle() | Shred | private |
| ChaosShred() | Shred | private |
| CoordInShred(const int x) | Shred | inlinestatic |
| CoordOfShred(const int x) | Shred | inlinestatic |
| CountShredTypeAround(int type) const | Shred | private |
| CoverWith(int kind, int sub) | Shred | private |
| Desert() | Shred | private |
| Dew(int kind, int sub) | Shred | |
| DropBlock(Block *bloc, bool on_water) | Shred | private |
| fallList | Shred | private |
| FileName(QString world_name, long longi, long lati) | Shred | static |
| FireLight(int x, int y, int z) const | Shred | |
| FlatUndeground(int depth=0) | Shred | private |
| Forest(bool dead) | Shred | private |
| GetBlock(const int x, const int y, const int z) const | Shred | inline |
| GetShredMemory() const | Shred | |
| GetTypeOfShred() const | Shred | |
| GetWeather() const | Weather | |
| GetWeatherString(weathers) | Weather | static |
| GetWorld() const | Shred | |
| GlobalX(int x) const | Shred | |
| GlobalY(int y) const | Shred | |
| Hill(bool dead) | Shred | private |
| InBounds(int x, int y, int z) | Shred | static |
| InBounds(int x, int y) | Shred | static |
| InBounds(int z) | Shred | static |
| Latitude() const | Shred | |
| latitude | Shred | private |
| LightLevel(int x, int y, int z) const | Shred | |
| lightMap | Shred | private |
| Lightmap(int x, int y, int z) const | Shred | |
| LoadRoom(int level, int index=0) | Shred | private |
| LoadShred() | Shred | private |
| Longitude() const | Shred | |
| longitude | Shred | private |
| Mountain() | Shred | private |
| Normal(int sub) | Shred | static |
| NormalCube(int x_start, int y_start, int z_start, int x_size, int y_size, int z_size, subs) | Shred | private |
| NormalUnderground(int depth=0, subs sub=SOIL) | Shred | private |
| NullMountain() | Shred | private |
| operator=(Shred &)=delete | Shred | |
| PhysEventsFrequent() | Shred | |
| PhysEventsRare() | Shred | |
| Plain() | Shred | private |
| PlantGrass() | Shred | private |
| PutBlock(Block *const block, const int x, int y, int z) | Shred | inline |
| Pyramid() | Shred | private |
| Rain(int kind, int sub) | Shred | |
| RainBlock(int *kind, int *sub) const | Shred | private |
| RandomDrop(int num, int kind, int sub, bool on_water=false) | Shred | private |
| Register(Active *) | Shred | |
| RegisterInit(Active *) | Shred | private |
| ReloadTo(dirs) | Shred | |
| RemoveAllFireLight() | Shred | private |
| RemoveAllLight() | Shred | private |
| RemoveAllSunLight() | Shred | private |
| RemShining(Active *) | Shred | |
| SetAllLightMapNull() | Shred | |
| SetBlock(Block *block, int x, int y, int z) | Shred | |
| SetBlockNoCheck(Block *, int x, int y, int z) | Shred | |
| SetFireLight(int x, int y, int z, int level) | Shred | |
| SetLightmap(int x, int y, int z, int level) | Shred | |
| SetNewBlock(int kind, int sub, int x, int y, int z, int dir=UP) | Shred | |
| SetSunLight(int x, int y, int z, int level) | Shred | |
| SetWeather(weathers) | Weather | |
| ShineAll() | Shred | |
| ShiningBegin() const | Shred | |
| ShiningEnd() const | Shred | |
| shiningList | Shred | private |
| Shred(int shred_x, int shred_y, long longi, long lati) | Shred | |
| Shred(Shred &)=delete | Shred | |
| ShredLandAmplitudeAndLevel(long longi, long lati, ushort *l, float *a) const | Shred | private |
| ShredNominalAmplitudeAndLevel(char shred_type, ushort *l, float *a) const | Shred | private |
| ShredTypeName(shred_type) | Shred | static |
| ShredX() const | Shred | |
| shredX | Shred | private |
| shredY | Shred | private |
| ShredY() const | Shred | |
| SunLight(int x, int y, int z) const | Shred | |
| TestShred() | Shred | private |
| Tree(int x, int y, int z, int height) | Shred | private |
| type | Shred | private |
| Unregister(Active *) | Shred | |
| WasteShred() | Shred | private |
| Water(subs sub=WATER) | Shred | private |
| weather | Shred | private |
| ~Shred() | Shred |
1.8.7