freg
0.3
Free-Roaming Elementary Game
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This is the complete list of members for Shred, including all inherited members.
activeListAll | Shred | private |
activeListFrequent | Shred | private |
AddFalling(Block *) | Shred | |
AddShining(Active *) | Shred | |
AddToDelete(Active *) | Shred | |
AddWater() | Shred | private |
blocks | Shred | private |
Castle() | Shred | private |
ChaosShred() | Shred | private |
CoordInShred(const int x) | Shred | inlinestatic |
CoordOfShred(const int x) | Shred | inlinestatic |
CountShredTypeAround(int type) const | Shred | private |
CoverWith(int kind, int sub) | Shred | private |
Desert() | Shred | private |
Dew(int kind, int sub) | Shred | |
DropBlock(Block *bloc, bool on_water) | Shred | private |
fallList | Shred | private |
FileName(QString world_name, long longi, long lati) | Shred | static |
FireLight(int x, int y, int z) const | Shred | |
FlatUndeground(int depth=0) | Shred | private |
Forest(bool dead) | Shred | private |
GetBlock(const int x, const int y, const int z) const | Shred | inline |
GetShredMemory() const | Shred | |
GetTypeOfShred() const | Shred | |
GetWeather() const | Weather | |
GetWeatherString(weathers) | Weather | static |
GetWorld() const | Shred | |
GlobalX(int x) const | Shred | |
GlobalY(int y) const | Shred | |
Hill(bool dead) | Shred | private |
InBounds(int x, int y, int z) | Shred | static |
InBounds(int x, int y) | Shred | static |
InBounds(int z) | Shred | static |
Latitude() const | Shred | |
latitude | Shred | private |
LightLevel(int x, int y, int z) const | Shred | |
lightMap | Shred | private |
Lightmap(int x, int y, int z) const | Shred | |
LoadRoom(int level, int index=0) | Shred | private |
LoadShred() | Shred | private |
Longitude() const | Shred | |
longitude | Shred | private |
Mountain() | Shred | private |
Normal(int sub) | Shred | static |
NormalCube(int x_start, int y_start, int z_start, int x_size, int y_size, int z_size, subs) | Shred | private |
NormalUnderground(int depth=0, subs sub=SOIL) | Shred | private |
NullMountain() | Shred | private |
operator=(Shred &)=delete | Shred | |
PhysEventsFrequent() | Shred | |
PhysEventsRare() | Shred | |
Plain() | Shred | private |
PlantGrass() | Shred | private |
PutBlock(Block *const block, const int x, int y, int z) | Shred | inline |
Pyramid() | Shred | private |
Rain(int kind, int sub) | Shred | |
RainBlock(int *kind, int *sub) const | Shred | private |
RandomDrop(int num, int kind, int sub, bool on_water=false) | Shred | private |
Register(Active *) | Shred | |
RegisterInit(Active *) | Shred | private |
ReloadTo(dirs) | Shred | |
RemoveAllFireLight() | Shred | private |
RemoveAllLight() | Shred | private |
RemoveAllSunLight() | Shred | private |
RemShining(Active *) | Shred | |
SetAllLightMapNull() | Shred | |
SetBlock(Block *block, int x, int y, int z) | Shred | |
SetBlockNoCheck(Block *, int x, int y, int z) | Shred | |
SetFireLight(int x, int y, int z, int level) | Shred | |
SetLightmap(int x, int y, int z, int level) | Shred | |
SetNewBlock(int kind, int sub, int x, int y, int z, int dir=UP) | Shred | |
SetSunLight(int x, int y, int z, int level) | Shred | |
SetWeather(weathers) | Weather | |
ShineAll() | Shred | |
ShiningBegin() const | Shred | |
ShiningEnd() const | Shred | |
shiningList | Shred | private |
Shred(int shred_x, int shred_y, long longi, long lati) | Shred | |
Shred(Shred &)=delete | Shred | |
ShredLandAmplitudeAndLevel(long longi, long lati, ushort *l, float *a) const | Shred | private |
ShredNominalAmplitudeAndLevel(char shred_type, ushort *l, float *a) const | Shred | private |
ShredTypeName(shred_type) | Shred | static |
ShredX() const | Shred | |
shredX | Shred | private |
shredY | Shred | private |
ShredY() const | Shred | |
SunLight(int x, int y, int z) const | Shred | |
TestShred() | Shred | private |
Tree(int x, int y, int z, int height) | Shred | private |
type | Shred | private |
Unregister(Active *) | Shred | |
WasteShred() | Shred | private |
Water(subs sub=WATER) | Shred | private |
weather | Shred | private |
~Shred() | Shred |