freg
0.3
Free-Roaming Elementary Game
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This is the complete list of members for World, including all inherited members.
AddFireLight(int x, int y, int z, int level) | World | private |
Anti(dirs dir) | World | static |
Build(Block *thing, int x, int y, int z, int dir=UP, Block *who=nullptr, bool anyway=false) | World | |
CanMove(int x, int y, int z, int x_to, int y_to, int z_to, dirs dir) | World | private |
ChangeNote(QString note, int note_id) | World | |
ClampX(int x) const | World | |
ClampY(int y) const | World | |
ClampZ(int z) const | World | |
CrossUpShine(int x, int y, int z_bottom) | World | private |
Damage(int x, int y, int z, int level, int dmg_kind) | World | |
DeleteAllShreds() | World | private |
DestroyAndReplace(int x, int y, int z) | World | |
DirectlyVisible(int x_from, int y_from, int z_from, int x_to, int y_to, int z_to) const | World | |
Drop(Block *from, int x_to, int y_to, int z_to, int src, int dest, int num) | World | |
Enlightened(int x, int y, int z) const | World | |
Enlightened(int x, int y, int z, dirs dir) const | World | |
evernight | World | private |
Exchange(Block *block_from, Block *block_to, int src, int dest, int num) | World | private |
ExitReceived() | World | signal |
FindShred(int x, int y) const | World | private |
FinishReloadAll() | World | signal |
FireLight(int x, int y, int z) const | World | |
Focus(int x, int y, int z, int *x_targ, int *y_targ, int *z_targ, dirs dir) const | World | |
Get(Block *to, int x_from, int y_from, int z_from, int src, int dest, int num) | World | |
GetBlock(int x, int y, int z) const | World | |
GetBound() const | World | |
GetEvernight() const | World | |
GetLock() | World | |
GetMap() const | World | |
GetNearShred(Shred *, dirs dir) const | World | |
GetNote(int note_id) const | World | |
GetShred(int i, int j) const | World | |
GetShredByPos(int x, int y) const | World | |
GetShredData(long longi, long lati) const | World | |
GetString(QString &) const | World | signal |
InBounds(int x, int y) const | World | |
InBounds(int x, int y, int z) const | World | |
initial_lighting | World | private |
Inscribe(int x, int y, int z) | World | |
InVertBounds(int z) | World | static |
Jump(int x, int y, int z, dirs dir) | World | |
latitude | World | private |
Latitude() const | World | |
LightMap(int x, int y, int z) const | World | |
LoadAllShreds() | World | private |
Lock() | World | |
longitude | World | private |
Longitude() const | World | |
map | World | private |
MiniTime() const | World | |
Move(int x, int y, int z, dirs dir) | World | |
Moved(int) | World | signal |
mutex | World | private |
NeedPlayer(int, int, int) | World | signal |
newLati | World | private |
newLongi | World | private |
newX | World | private |
newY | World | private |
newZ | World | private |
NoCheckMove(int x, int y, int z, int x_to, int y_to, int z_to, dirs dir) | World | private |
notes | World | private |
Notify(QString) const | World | signal |
numActiveShreds | World | private |
numShreds | World | private |
NumShreds() const | World | |
operator=(const World &)=delete | World | private |
PartOfDay() const | World | |
PhysEvents() | World | slot |
ReEnlighten(int x, int y, int z) | World | private |
ReEnlightenAll() | World | private |
ReEnlightenMove(dirs) | World | private |
ReEnlightenTime() | World | private |
ReloadAllShreds(long lati, long longi, int new_x, int new_y, int new_z) | World | |
ReloadShreds() | World | private |
RemoveFireLight(int x, int y, int z) | World | private |
RemoveSunLight(int x, int y, int z) | World | |
run() override | World | private |
SetFireLightMap(int level, int x, int y, int z) | World | private |
SetNote(QString note) | World | |
SetNumActiveShreds(int num) | World | private |
SetReloadShreds(int direction) | World | slot |
SetShredData(QByteArray *, long longi, long lati) | World | |
settings | World | private |
Shine(int x, int y, int z, int level) | World | |
ShredInCentralZone(long longi, long lati) const | World | |
ShredPos(int x, int y) const | World | private |
shreds | World | private |
shredStorage | World | private |
StartMove(int) | World | signal |
StartReloadAll() | World | signal |
SunLight(int x, int y, int z) const | World | |
sunMoonFactor | World | private |
SunShineHorizontal(int x, int y, int z) | World | |
SunShineVertical(int x, int y, int z=HEIGHT-2, int level=MAX_LIGHT_RADIUS) | World | |
Time() const | World | |
time | World | private |
TimeOfDay() const | World | |
TimeOfDayStr() const | World | |
timeStep | World | private |
toResetDir | World | private |
TryLock() | World | |
TurnLeft(dirs dir) | World | static |
TurnRight(dirs dir) | World | static |
Unlock() | World | |
Updated(int, int, int) | World | signal |
UpdatedAll() | World | signal |
UpdatedAround(int x, int y, int z, int range) | World | signal |
UpdatesEnded() | World | signal |
UpShine(int x, int y, int z_bottom) | World | private |
UpShineInit(int x, int y, int z_bottom) | World | private |
Visible(int x_from, int y_from, int z_from, int x_to, int y_to, int z_to) const | World | |
World(QString world_name, bool *error) | World | |
World(const World &)=delete | World | private |
worldName | World | private |
WorldName() const | World | |
~World() | World |