freg  0.3
Free-Roaming Elementary Game
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World Member List

This is the complete list of members for World, including all inherited members.

AddFireLight(int x, int y, int z, int level)Worldprivate
Anti(dirs dir)Worldstatic
Build(Block *thing, int x, int y, int z, int dir=UP, Block *who=nullptr, bool anyway=false)World
CanMove(int x, int y, int z, int x_to, int y_to, int z_to, dirs dir)Worldprivate
ChangeNote(QString note, int note_id)World
ClampX(int x) const World
ClampY(int y) const World
ClampZ(int z) const World
CrossUpShine(int x, int y, int z_bottom)Worldprivate
Damage(int x, int y, int z, int level, int dmg_kind)World
DeleteAllShreds()Worldprivate
DestroyAndReplace(int x, int y, int z)World
DirectlyVisible(int x_from, int y_from, int z_from, int x_to, int y_to, int z_to) const World
Drop(Block *from, int x_to, int y_to, int z_to, int src, int dest, int num)World
Enlightened(int x, int y, int z) const World
Enlightened(int x, int y, int z, dirs dir) const World
evernightWorldprivate
Exchange(Block *block_from, Block *block_to, int src, int dest, int num)Worldprivate
ExitReceived()Worldsignal
FindShred(int x, int y) const Worldprivate
FinishReloadAll()Worldsignal
FireLight(int x, int y, int z) const World
Focus(int x, int y, int z, int *x_targ, int *y_targ, int *z_targ, dirs dir) const World
Get(Block *to, int x_from, int y_from, int z_from, int src, int dest, int num)World
GetBlock(int x, int y, int z) const World
GetBound() const World
GetEvernight() const World
GetLock()World
GetMap() const World
GetNearShred(Shred *, dirs dir) const World
GetNote(int note_id) const World
GetShred(int i, int j) const World
GetShredByPos(int x, int y) const World
GetShredData(long longi, long lati) const World
GetString(QString &) const Worldsignal
InBounds(int x, int y) const World
InBounds(int x, int y, int z) const World
initial_lightingWorldprivate
Inscribe(int x, int y, int z)World
InVertBounds(int z)Worldstatic
Jump(int x, int y, int z, dirs dir)World
latitudeWorldprivate
Latitude() const World
LightMap(int x, int y, int z) const World
LoadAllShreds()Worldprivate
Lock()World
longitudeWorldprivate
Longitude() const World
mapWorldprivate
MiniTime() const World
Move(int x, int y, int z, dirs dir)World
Moved(int)Worldsignal
mutexWorldprivate
NeedPlayer(int, int, int)Worldsignal
newLatiWorldprivate
newLongiWorldprivate
newXWorldprivate
newYWorldprivate
newZWorldprivate
NoCheckMove(int x, int y, int z, int x_to, int y_to, int z_to, dirs dir)Worldprivate
notesWorldprivate
Notify(QString) const Worldsignal
numActiveShredsWorldprivate
numShredsWorldprivate
NumShreds() const World
operator=(const World &)=deleteWorldprivate
PartOfDay() const World
PhysEvents()Worldslot
ReEnlighten(int x, int y, int z)Worldprivate
ReEnlightenAll()Worldprivate
ReEnlightenMove(dirs)Worldprivate
ReEnlightenTime()Worldprivate
ReloadAllShreds(long lati, long longi, int new_x, int new_y, int new_z)World
ReloadShreds()Worldprivate
RemoveFireLight(int x, int y, int z)Worldprivate
RemoveSunLight(int x, int y, int z)World
run() overrideWorldprivate
SetFireLightMap(int level, int x, int y, int z)Worldprivate
SetNote(QString note)World
SetNumActiveShreds(int num)Worldprivate
SetReloadShreds(int direction)Worldslot
SetShredData(QByteArray *, long longi, long lati)World
settingsWorldprivate
Shine(int x, int y, int z, int level)World
ShredInCentralZone(long longi, long lati) const World
ShredPos(int x, int y) const Worldprivate
shredsWorldprivate
shredStorageWorldprivate
StartMove(int)Worldsignal
StartReloadAll()Worldsignal
SunLight(int x, int y, int z) const World
sunMoonFactorWorldprivate
SunShineHorizontal(int x, int y, int z)World
SunShineVertical(int x, int y, int z=HEIGHT-2, int level=MAX_LIGHT_RADIUS)World
Time() const World
timeWorldprivate
TimeOfDay() const World
TimeOfDayStr() const World
timeStepWorldprivate
toResetDirWorldprivate
TryLock()World
TurnLeft(dirs dir)Worldstatic
TurnRight(dirs dir)Worldstatic
Unlock()World
Updated(int, int, int)Worldsignal
UpdatedAll()Worldsignal
UpdatedAround(int x, int y, int z, int range)Worldsignal
UpdatesEnded()Worldsignal
UpShine(int x, int y, int z_bottom)Worldprivate
UpShineInit(int x, int y, int z_bottom)Worldprivate
Visible(int x_from, int y_from, int z_from, int x_to, int y_to, int z_to) const World
World(QString world_name, bool *error)World
World(const World &)=deleteWorldprivate
worldNameWorldprivate
WorldName() const World
~World()World