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freg
0.3
Free-Roaming Elementary Game
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This is the complete list of members for World, including all inherited members.
| AddFireLight(int x, int y, int z, int level) | World | private |
| Anti(dirs dir) | World | static |
| Build(Block *thing, int x, int y, int z, int dir=UP, Block *who=nullptr, bool anyway=false) | World | |
| CanMove(int x, int y, int z, int x_to, int y_to, int z_to, dirs dir) | World | private |
| ChangeNote(QString note, int note_id) | World | |
| ClampX(int x) const | World | |
| ClampY(int y) const | World | |
| ClampZ(int z) const | World | |
| CrossUpShine(int x, int y, int z_bottom) | World | private |
| Damage(int x, int y, int z, int level, int dmg_kind) | World | |
| DeleteAllShreds() | World | private |
| DestroyAndReplace(int x, int y, int z) | World | |
| DirectlyVisible(int x_from, int y_from, int z_from, int x_to, int y_to, int z_to) const | World | |
| Drop(Block *from, int x_to, int y_to, int z_to, int src, int dest, int num) | World | |
| Enlightened(int x, int y, int z) const | World | |
| Enlightened(int x, int y, int z, dirs dir) const | World | |
| evernight | World | private |
| Exchange(Block *block_from, Block *block_to, int src, int dest, int num) | World | private |
| ExitReceived() | World | signal |
| FindShred(int x, int y) const | World | private |
| FinishReloadAll() | World | signal |
| FireLight(int x, int y, int z) const | World | |
| Focus(int x, int y, int z, int *x_targ, int *y_targ, int *z_targ, dirs dir) const | World | |
| Get(Block *to, int x_from, int y_from, int z_from, int src, int dest, int num) | World | |
| GetBlock(int x, int y, int z) const | World | |
| GetBound() const | World | |
| GetEvernight() const | World | |
| GetLock() | World | |
| GetMap() const | World | |
| GetNearShred(Shred *, dirs dir) const | World | |
| GetNote(int note_id) const | World | |
| GetShred(int i, int j) const | World | |
| GetShredByPos(int x, int y) const | World | |
| GetShredData(long longi, long lati) const | World | |
| GetString(QString &) const | World | signal |
| InBounds(int x, int y) const | World | |
| InBounds(int x, int y, int z) const | World | |
| initial_lighting | World | private |
| Inscribe(int x, int y, int z) | World | |
| InVertBounds(int z) | World | static |
| Jump(int x, int y, int z, dirs dir) | World | |
| latitude | World | private |
| Latitude() const | World | |
| LightMap(int x, int y, int z) const | World | |
| LoadAllShreds() | World | private |
| Lock() | World | |
| longitude | World | private |
| Longitude() const | World | |
| map | World | private |
| MiniTime() const | World | |
| Move(int x, int y, int z, dirs dir) | World | |
| Moved(int) | World | signal |
| mutex | World | private |
| NeedPlayer(int, int, int) | World | signal |
| newLati | World | private |
| newLongi | World | private |
| newX | World | private |
| newY | World | private |
| newZ | World | private |
| NoCheckMove(int x, int y, int z, int x_to, int y_to, int z_to, dirs dir) | World | private |
| notes | World | private |
| Notify(QString) const | World | signal |
| numActiveShreds | World | private |
| numShreds | World | private |
| NumShreds() const | World | |
| operator=(const World &)=delete | World | private |
| PartOfDay() const | World | |
| PhysEvents() | World | slot |
| ReEnlighten(int x, int y, int z) | World | private |
| ReEnlightenAll() | World | private |
| ReEnlightenMove(dirs) | World | private |
| ReEnlightenTime() | World | private |
| ReloadAllShreds(long lati, long longi, int new_x, int new_y, int new_z) | World | |
| ReloadShreds() | World | private |
| RemoveFireLight(int x, int y, int z) | World | private |
| RemoveSunLight(int x, int y, int z) | World | |
| run() override | World | private |
| SetFireLightMap(int level, int x, int y, int z) | World | private |
| SetNote(QString note) | World | |
| SetNumActiveShreds(int num) | World | private |
| SetReloadShreds(int direction) | World | slot |
| SetShredData(QByteArray *, long longi, long lati) | World | |
| settings | World | private |
| Shine(int x, int y, int z, int level) | World | |
| ShredInCentralZone(long longi, long lati) const | World | |
| ShredPos(int x, int y) const | World | private |
| shreds | World | private |
| shredStorage | World | private |
| StartMove(int) | World | signal |
| StartReloadAll() | World | signal |
| SunLight(int x, int y, int z) const | World | |
| sunMoonFactor | World | private |
| SunShineHorizontal(int x, int y, int z) | World | |
| SunShineVertical(int x, int y, int z=HEIGHT-2, int level=MAX_LIGHT_RADIUS) | World | |
| Time() const | World | |
| time | World | private |
| TimeOfDay() const | World | |
| TimeOfDayStr() const | World | |
| timeStep | World | private |
| toResetDir | World | private |
| TryLock() | World | |
| TurnLeft(dirs dir) | World | static |
| TurnRight(dirs dir) | World | static |
| Unlock() | World | |
| Updated(int, int, int) | World | signal |
| UpdatedAll() | World | signal |
| UpdatedAround(int x, int y, int z, int range) | World | signal |
| UpdatesEnded() | World | signal |
| UpShine(int x, int y, int z_bottom) | World | private |
| UpShineInit(int x, int y, int z_bottom) | World | private |
| Visible(int x_from, int y_from, int z_from, int x_to, int y_to, int z_to) const | World | |
| World(QString world_name, bool *error) | World | |
| World(const World &)=delete | World | private |
| worldName | World | private |
| WorldName() const | World | |
| ~World() | World |
1.8.7