freg
0.3
Free-Roaming Elementary Game
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Provides definition for class Block. More...
#include "header.h"
Go to the source code of this file.
Classes | |
class | Block |
Block without special physics and attributes. More... | |
Enumerations | |
enum | wearable { WEARABLE_NOWHERE, WEARABLE_HEAD, WEARABLE_BODY, WEARABLE_LEGS, WEARABLE_OTHER, WEARABLE_VESSEL } |
enum | damage_kinds { DAMAGE_MINE, DAMAGE_DIG, DAMAGE_CUT, DAMAGE_THRUST, DAMAGE_CRUSH, DAMAGE_HEAT, DAMAGE_FREEZE, DAMAGE_ELECTRO, DAMAGE_HUNGER, DAMAGE_BREATH, DAMAGE_BITE, DAMAGE_TIME, DAMAGE_NO, DAMAGE_HANDS, DAMAGE_ACID, DAMAGE_RADIATION, DAMAGE_ULTIMATE, DAMAGE_PUSH_UP, DAMAGE_PUSH_DOWN, DAMAGE_PUSH_NORTH, DAMAGE_PUSH_SOUTH, DAMAGE_PUSH_EAST, DAMAGE_PUSH_WEST } |
enum | weights { WEIGHT_NULLSTONE = 1000, WEIGHT_WATER = 500, WEIGHT_IRON = 300, WEIGHT_STONE = 200, WEIGHT_GLASS = 150, WEIGHT_SAND = 100, WEIGHT_GREENERY = 3, WEIGHT_MINIMAL = 1, WEIGHT_AIR = 0 } |
enum | sub_groups { GROUP_NONE, GROUP_AIR, GROUP_MEAT, GROUP_METAL, GROUP_HANDY } |
enum damage_kinds |
enum sub_groups |
enum wearable |