freg  0.3
Free-Roaming Elementary Game
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IThread.h
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1  /* freg, Free-Roaming Elementary Game with open and interactive world
2  * Copyright (C) 2012-2014 Alexander 'mmaulwurff' Kromm
3  * mmaulwurff@gmail.com
4  *
5  * This file is part of FREG.
6  *
7  * FREG is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * FREG is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with FREG. If not, see <http://www.gnu.org/licenses/>. */
19 
20 #ifndef ITHREAD_H
21 #define ITHREAD_H
22 
23 /** \class IThread IThread.h
24  * \brief Keyboard input thread for curses screen for freg.
25  *
26  * This class is thread, with IThread::run containing input loop.
27  * Can be used in console-based freg screens. */
28 
29 #include <QThread>
30 
31 class Screen;
32 
33 class IThread final : public QThread {
34  Q_OBJECT
35 public:
36  IThread(Screen *);
37  void Stop();
38 
39 protected:
40  void run() override;
41 
42 private:
43  IThread(const IThread &) = delete;
44  IThread & operator=(const IThread &) = delete;
45 
46  Screen * const screen;
47  volatile bool isRunning;
48 };
49 
50 #endif // ITHREAD_H
void run() override
Definition: IThread.cpp:28
Screen *const screen
Definition: IThread.h:46
volatile bool isRunning
Definition: IThread.h:47
IThread & operator=(const IThread &)=delete
Keyboard input thread for curses screen for freg.
Definition: IThread.h:33
IThread(Screen *)
Definition: IThread.cpp:23
void Stop()
Definition: IThread.cpp:34