37 int Weight()
const override;
int DamageKind() const override
QString FullName() const override
QString FullName() const override
wearable Wearable() const override
int DamageKind() const override
int DamageKind() const override
int DamageLevel() const override
int Weight() const override
QString FullName() const override
QString FullName() const override
push_reaction PushResult(dirs) const override
QString FullName() const override
int DamageKind() const override
Falling(int sub, int id, int transp=UNDEF)
Weapon class represents simple weapons as sticks, pebbles and so on. Also is used as base class for m...
int DamageKind() const override