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0.3
Free-Roaming Elementary Game
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- s -
Satiation() :
Animal
SatiationPercent() :
Player
SaveAttributes() :
Animal
,
Block
,
Box
,
Bucket
,
Bush
,
Clock
,
Container
,
Converter
,
Door
,
Dwarf
,
Falling
,
Illuminator
,
Inventory
,
Map
,
RainMachine
,
Telegraph
SaveNormalToFile() :
Block
SaveToFile() :
Block
Screen() :
Screen
SendSignalAround() :
Active
SetActionMode() :
Screen
SetAllLightMapNull() :
Shred
SetBlock() :
Shred
SetBlockNoCheck() :
Shred
SetBuild() :
DeferredAction
SetCreativeMode() :
Player
SetDamage() :
DeferredAction
SetDeferredAction() :
Animal
SetDir() :
Block
,
Player
SetFalling() :
Falling
SetFire() :
DeferredAction
SetFireLight() :
Shred
SetFireLightMap() :
World
SetGhostMove() :
DeferredAction
SetJump() :
DeferredAction
SetLightmap() :
Shred
SetMove() :
DeferredAction
SetNewBlock() :
Shred
SetNote() :
World
SetNumActiveShreds() :
World
SetPlayer() :
Player
SetPour() :
DeferredAction
SetReloadShreds() :
World
SetSetFire() :
DeferredAction
SetShred() :
Active
SetShredData() :
ShredStorage
,
World
SetSunLight() :
Shred
SetThrow() :
DeferredAction
SetUsingTypeNo() :
Player
SetWeather() :
Weather
SetXyz() :
Xyz
Shake() :
Inventory
Shift() :
ShredStorage
Shine() :
World
ShineAll() :
Shred
ShiningBegin() :
Shred
ShiningEnd() :
Shred
ShouldAct() :
Active
,
Animal
,
Box
,
Bush
,
Clock
,
Container
,
Converter
,
Door
,
Dwarf
,
Grass
,
Illuminator
,
Liquid
,
RainMachine
,
Telegraph
ShouldFall() :
Block
,
Falling
ShowBlock() :
Inventory
ShowBlockInSlot() :
Inventory
ShowFile() :
Player
Shred() :
Shred
ShredInCentralZone() :
World
ShredLandAmplitudeAndLevel() :
Shred
ShredNominalAmplitudeAndLevel() :
Shred
ShredPos() :
World
ShredStorage() :
ShredStorage
ShredTypeName() :
Shred
ShredX() :
Shred
ShredY() :
Shred
size() :
CraftList
Size() :
Inventory
Sort() :
CraftList
Start() :
Dwarf
,
Inventory
,
Workbench
StartMove() :
World
StartReloadAll() :
World
Stop() :
IThread
StopUseAll() :
Player
StringToKind() :
BlockManager
StringToSub() :
BlockManager
Sub() :
Block
SubFromId() :
BlockManager
SubName() :
Block
SubNameUpper() :
Block
SubToString() :
BlockManager
SunLight() :
Shred
,
World
SunShineHorizontal() :
World
SunShineVertical() :
World
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