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Free-Roaming Elementary Game
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- b -
block_manager :
BlockManager.cpp
,
BlockManager.h
- c -
COMMANDS_ALWAYS_ON :
Player.cpp
COMPRESSION_LEVEL :
ShredStorage.cpp
CONVERTER_LIGHT_RADIUS :
Containers.cpp
craft_manager :
CraftManager.cpp
,
CraftManager.h
CURRENT_SHRED_FORMAT_VERSION :
Shred.cpp
- d -
DATASTREAM_VERSION :
Shred.cpp
DEBUG :
header.h
DEFAULT_MAP_SIZE :
header.h
DEFAULT_SHRED :
header.h
dir_strings :
Block.cpp
- f -
FILTER_INV_SIZE :
Filter.cpp
FIRE_LIGHT_FACTOR :
Lighting-inertia.cpp
- h -
HEIGHT :
header.h
home_path :
main.cpp
,
header.h
- i -
INV_SIZE :
Inventory.h
- l -
locale :
header.h
- m -
MAX_BREATH :
World.h
MAX_DURABILITY :
World.h
MAX_FUEL :
Illuminator.h
MAX_LIGHT_RADIUS :
World.h
MAX_NOTE_LENGTH :
World.h
MAX_STACK_SIZE :
Inventory.h
MIN_DWARF_LIGHT_RADIUS :
Dwarf.h
MIN_WORLD_SIZE :
World.cpp
MINIMAP_HEIGHT :
CursedScreen.cpp
MINIMAP_WIDTH :
CursedScreen.cpp
MOON_LIGHT_FACTOR :
World.h
- o -
OBSCURE_BLOCK :
CursedScreen.cpp
OUT_BORDER_SHRED :
header.h
- p -
PI :
worldmap.cpp
PLAYER_SUB :
Player.cpp
- q -
qt_resource_data :
qrc_resources.cpp
qt_resource_name :
qrc_resources.cpp
qt_resource_struct :
qrc_resources.cpp
QUICK_INVENTORY_X_SHIFT :
CursedScreen.cpp
- r -
RAIN_IS_DEW :
Shred.cpp
- s -
SCREEN_SIZE :
CursedScreen.h
SHADOW_COLOR :
CursedScreen.cpp
SHRED_WIDTH :
header.h
SHRED_WIDTH_SHIFT :
header.h
sub_names :
Block.cpp
SUN_LIGHT_FACTOR :
World.h
- t -
TIME_STEPS_IN_SEC :
World.h
TRESHOLD :
Armour.cpp
- w -
WORKBENCH_SIZE :
Containers.h
world :
World.h
,
World.cpp
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